GESIS Leibniz-Institut für Sozialwissenschaften: Homepage aufrufen
Nach oben


Tianying Chen received his M.S. and Ph.D. in Human Computer Interaction from Carnegie Mellon University. He was advised by Professor Laura Dabbish. His research probes the intersection of Human-Computer Interaction (HCI), social computing and mental health. He conduct user studies to identify how digital experiences and online interactions affect users’ mental well-being, and design interactive tools as well as novel models to create positive interpersonal interactions and support well-being. Tianying also received a M.S. in Information from University of Michigan, working with Professor Sarita Schoenebeck, and a B.S. in Psychology from University of Washington, where he worked with Professor Marsha Linehan. Tianying also has experience working in the industry. Between 2021 and 2023, he worked at Snap Research for Snap Inc., and in 2016 for TP-Link Research America. He started working for GESIS in 2023.
Nach oben



Nach oben

Navarro-Haro, Maria V, Melanie Harned, Kathryn Korslund, Anthony DuBose, Tianying Chen, André Ivanoff, and Marsha Linehan. 2019. "Predictors of adoption and reach following dialectical behavior therapy intensive training." Community Mental Health Journal. doi:

Nach oben
Beitrag im Sammelwerk

Moore, Steven, Huy Ahn Nguyen, Tianying Chen, and John Stamper. 2023 (Forthcoming). "Assessing the Quality of Multiple-Choice Questions: Automated Methods for Identifying Item-Writing Flaws." In Proceedings of the Eighteenth European Conference on Technology Enhanced Learning,

Chen, Tianying, Michael Xieyang Liu, Emily Ding, Emma O'Neil, Mansy Agarwal, Robert Kraut, and Laura Dabbish. 2023. "Facilitating Counselor Reflective Learning with a Real-time Annotation tool." In Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, doi:

Zhang, Lei, Tianying Chen, Olivia Seow, Tim Chong, Sven Kratz, Yu Jiang Tham, Andrés Monroy-Hernández, Rajan Vaish, and Fannie Liu. 2022. "Auggie: Encouraging Effortful Communication through Handcrafted Digital Experiences." In Proceedings of the ACM on Human-Computer Interaction 6 (CSCW2), doi:

Chen, Tianying, Kristy Zhang, Robert Kraut, and Laura Dabbish. 2021. "Scaffolding the online peer-support experience: novice supporters' strategies and challenges." In Proceedings of the ACM on Human-Computer Interaction 5 (CSCW2), doi:

Chen, Tianying, Margot Stewart, Zhiyu Bai, Eileen Chen, Laura Dabbish, and Jessica Hammer. 2020. "Hacked time: Design and evaluation of a self-efficacy based cybersecurity game." In Proceedings of the 2020 acm designing interactive systems conference, doi:

Seering, Joseph, Ray Mayol, Tianying Chen, Erik Harpstead, Amy Cook, and Jessica Hammer. 2019. "Peer feedback processes in the game industry." In Proceedings of the Annual Symposium on Computer-Human Interaction in Play, doi:

Chen, Tianying, Jessica Hammer, and Laura Dabbish. 2019. "Self-efficacy-based game design to encourage security behavior online." In Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, doi:

Blackwell, Lindsay, Tianying Chen, Sarita Schoenebeck, and Cliff Lampe. 2018. "When online harassment is perceived as justified." In Proceedings of the International AAAI Conference on Web and Social Media, doi:

Moser, Carol, Tianying Chen, and Sarita Schoenebeck. 2017. "Parents' And Children's preferences about parents sharing about children on social media." In Proceedings of the 2017 CHI conference on human factors in computing systems , doi:

Nach oben
Arbeits- und Diskussionspapier

Chen, Tianying, Ruoxi Shang, Steven Moore, and Laura Dabbish. 2023. Leveraging Generative AI and Human Collaboration in Peer-Feedback. Workshop paper, The ACM Conference on Computer-Human Interaction.


Nach oben
Beitrag nicht auf Konferenz

Chen, Tianying. 2023. "Designing for Behavioral Change in Usable Cybersecurity." Guest Lecture, University of North Carolina - ITIS4420 Usable Security and Privacy, 2023-03-08.


Nach oben
Beiträge oder Interviews in nicht-wissenschaftlichen Medien

Chen, Tianying. 2023. "电子游戏的是与非 (The Rights and Wrongs of Video Games)." 忽明忽暗Podcast, 2023-08-12.

Chen, Tianying, Tim Chong, Sven Kratz, Fannie Liu, Andrés Monroy-Hernández, Olivia Seow, Yu Jiang Tham, Rajan Vaish, and Lei Zhang. 2023. "Handcrafted augmented reality effort evidence: US Patent No. US-20230066318-A1."

Chen, Tianying, Tim Chong, Sven Kratz, Fannie Liu, Andrés Monroy-Hernández, Olivia Seow, Yu Jiang Tham, Rajan Vaish, and Lei Zhang. 2023. "Physical action-based augmented reality communication exchanges: US Patent No. US-20230060150-A1."